Work part-time, alongside my studies, as a visual merchandiser and stylist for Marks & Spencer.
Crafting an appealing environment that draw people in, much like that of engaging environments and visuals for players.
Develop design spaces that guide customer attention and influence their consumer experience - directly transferable to level design and player navigation in gaming.
Being successful in my role relies on understanding customer psychology, predicting how they will move through a space, and knowing what will catch their attention. This strongly aligns with the principles of game design, where understanding your player's thinking helps create intuitive interfaces, level layouts and a satisfying game flow.
Styled & Sourced Warrington Wolves' 2024 Challenge Cup Final Pre-Match Attire
Build a visual narrative that communicates Marks & Spencers brand story and theme. This has helped push my skills as a storyteller, especially through environmental cues and details that convey narrative.
Listen to customer feedback to adapt layouts for both accessibility and seasonal trends. The adaptability and iterative mindset is key in both my design and production mindsets for game development. With trends evolving quickly, both in retail and the game industry, frequent refinement based on user feedback is crucial to a successful product.
Coordinate with varying departments and hierarchy to create cohesive displays. This has further developed my skills in cross-functional collaboration and time management, both essential for working within a game development team.
Also work part-time as a bass player & singer for Alive Network. Performing for clients at both wedding & corporate events.
Resilient when reacting to both positive & negative feedback, working to develop a refined and polished product.
Confidence in leading fellow performers whilst focusing on lifting the energy of the room & elevating the experience for the client.