I followed an iterative development approach, using playtesting to refine the core mechanic and player experience.
Key Findings:
• Players initially struggled to interpret overlapping audio cues
• High-frequency sounds were easier to associate with interactable elements
• Too much visual feedback reduced reliance on sound
Changes Made:
• Simplified audio layering to improve clarity
• Redesigned player movement & the level design
• Reduced visual information to reinforce audio reliance
This process helped balance readability and immersion, ensuring the mechanic remained intuitive.