Boxed Up!
Role: Producer / Audio Lead / Trailer Editor
Tools: Unreal Engine / DaVinci Resolve
What I did: Gameplay capture, editing, audio, pacing, final trailer production.
Dune / Cinematic
Role: Cinematic Designer
Tools: Unreal Engine / Sequencer / DaVinci Resolve
What I did: Cinematic composition, camera work, sequencing, editing and post-production.
Engagement / Interactive Storytelling
Role: Producer / Audio Lead / Trailer Editor
Tools: Unreal Engine / Sequencer / DaVinci Resolve
What I did: Narrative staging, camera direction, capture and edit.
Audio Showreel
Sound is a big part of how I approach trailers. Alongside editing and capture, my background in game audio means I can take ownership of the full audiovisual experience - from pacing and picture through to sound design, music and final mix.